#include "Alax.h"

Alax::Alax(Scene& scene)
	:m_owner(scene)
	, m_reg(scene.m_EventMgr)
{
	m_reg.Reg<EvKill>(*this, &Alax::OnKill);
}

void Alax::OnKill(Actor& actor, Actor& target)
{
	//hanlde alax add score
}
